ASSESSING THE FEASIBILITY OF THE STRATEGIES ADOPTED

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The purpose of this activity is to assess the feasibility of the strategies adopted in terms of the learning outcomes, game user experience and media literacy awareness in times of crisis.

Policy-making guidelines and good practices for ML in Times of Crisis are established in the end of the project and a report is elaborated on the use of media to foster youngsters’ media literacy and empowerment in times of crisis.

Considering that the project aims to reinforce the Southern European network in ML practices addressed to youngsters in times of crisis and then scale up for other countries, a Map of Southern Europe Media Literacy stakeholders, youth influencers and opinion-makers is delineated.

The feasibility plan is being prepared and will be provided in this website.

Abstract presented in the conference Programme: Media Literacy in times of crisis:

  1. “Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: games and video games to promote youngsters’ information and media literacy  

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